This projector provides a SNMP (Simple Network Management Protocol) agent function. The SNMP consists of a manager and agents. The group which communicates information each other with SNMP is called "Community". There are two access modes in a community, Refer (read only) and Set (read- write). This projector allows to use Refer (read only) only. The SNMP message informs the projector status called "Trap" to an administrator. Click SNMP Setting on the main menu and set up each

PJ information

Item Description

Contact................................ Enter user name of the projector etc. (optional)

Place.................................... Enter place of the projector (optional)

Community name (refer)........ Enter community name (read only). Default name is "public".


Trap

Item Description

Community name............ Enter community name to send "Trap". Default name is "public".

Trap address.................. Enter IP address of the SNMP manager computer to receive "Trap".


Trap Check/Delete

Trap Option

"When PJ lamp is off" signifies the lamp goes out without user operation. "When PJ is turned into Standby in proper user operation" signifies that the projector is turned on by using the web browser and then it is turned into standby with ON/STANDBY button on the top control or the remote control.

Up to 99,999 hours can be set for the time setting.

SIMS Doc Id

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Setting SNMP on the LV-8320 Projector
Article ID: ART112835 | Date published: 05/11/2015 | Date last updated: 08/17/2015
 

Description

Setting SNMP on the Device

Solution

SNMP setting
Check and delete the trap address

Checking the registered trap address and deleting the address.

To delete the address, tick check box in front of the IP address and click Delete button.

Up to 10 trap addresses can be registered.

Trap option setting

Tick check boxes in front of the condition item to send the trap.

Click Set button if you tick or un-tick the check box on a page.